Welcome to the Duskwick Order of Wizards Arcane Haven (DOOWAH), where tradition, innovation, and the supernatural converge beneath the lantern-lit skies of Duskwick Hollow.
Start your magical journey with us
From Across the University
The Mirror Library

The Veilgrove Conservatory

The Ember Court

Our History
Founded in 1887 by the Duskwick Order of Wizards, DOOWAH University has grown into a globally recognized center of magical scholarship. Our students represent every corner of the supernatural world: vampires, fae, nymphs, and magically adept humans.
Mission & values
We cultivate intellect, discipline, and creativity while nurturing the ethical practice of magic. Our community thrives on diversity, curiosity, and the pursuit of knowledge beyond the ordinary.
Administration
HeadmistressSimone Monroe

Deans

Michael Walter
College of arcane theory

Bethany Bohn
College of Natural & Supernatural Science

Kim van der Meerhoff
Astral Research Coordinator

Benjamin Bell
College of applied Thaumaturgy
Professors

Garreth Malivor
Necromancy & Undead physiology

Layla Farseer
Divination & Scrying studies

Bartholomew Roe
Alchemy & Transmuation

Selene Rodriquez
Shadowmancy & Umbral Studies

Ignatius Garcia
Elementalism & Primal Energies

Morgana Anderson
Hexweaving & Curses

Magnus Miller
Runic magic & Glyphcraft

Thalia Williams
Illusion & Glamourcraft

Elias Baldwin
Restoration & Healing arts

Severin Moore
Planar studies & Rift theory
Life at DOOWAH University extends far beyond lecture halls and laboratories. Our diverse student body thrives within a community designed to inspire connection, discovery, and growth — both magical and personal. Whether sharing spells over late-night coffee at Grimthirst Café, dueling under moonlight in the Ember Court, or celebrating ancient traditions, students at DOOWAH find a balance between rigorous scholarship and vibrant camaraderie. Every hall, lodge, and courtyard hums with the pulse of shared ambition — a place where friendship, mastery, and destiny intertwine.
Housing
Ruby dorms
Sleek, modern towers with radiant wards ensure comfort, security, and connectivity. Students enjoy communal lounges and study spaces designed to support both collaboration and quiet reflection.

Wraithwood Lodges
Secluded forest cottages provide privacy, serene surroundings, and moonlit study groves. These lodges cater to students seeking solitude, reflection, and immersive contemplation in a natural, tranquil setting

Frathouses
Psi Enchanters Delta
Founded to foster excellence in enchantment and charmcraft, this fraternity emphasizes mentorship, refinement, and mastery of persuasive magics. Known for their disciplined spellcraft and elegant formality.

Delta Predator Kappa
An exclusive brotherhood for predator-lineage students — including vampires, lycans, and hybrids. The fraternity provides mentorship tailored to predatory abilities, preserves cultural heritage and rituals.

Sororities
Lunara Zeta
Known for social focus and vibrant campus presence. Members excel at networking, events, and social influence while maintaining a tightly-knit, fiercely competitive internal community.

Vesper Alpha
Esteemed for rigorous academic excellence in magical theory, spellcraft, and research. Members are disciplined, methodical, and highly organized, earning respect for their achievements within DOOWAH’s scholarly circles.

Clubs
Mystic Arts Society
An interdisciplinary society fostering research across multiple magical domains, promoting innovation, ethical practice, and collaborative scholarly exploration.

Alchemy Circle
A collaborative community dedicated to potion-making, transmutation, and element experimentation, emphasizing precision and creativity.

The Riftwalkers (Dueling Guild)
A prestigious society of combat spellcasters who train rigorously, hone advanced dueling techniques, and represent DOOWAH in intercollegiate competitions.

Magical Creature Conservancy
Dedicated to the care, study, and preservation of magical creatures, this club provides hands-on experience with familiars, enchanted beasts, and rare arcane species.

Sports Teams
Ember tigers
Known for their unmatched intensity and disciplined teamwork, the Ember Tigers rule the basketball courts with a blend of speed, strength, and spell-enhanced agility. Their roaring energy and signature ember-burst plays make every match a spectacle of pure, blistering athletic fire.

The Inferno Wyverns
A fiercely competitive mixed team renowned for their fiery coordination and aggressive mid-air tactics, the Inferno Drakes dominate the skies in SkyClash, DOOWAH’s signature broom-based sport. Their crimson-trimmed uniforms and flame-sigil brooms have become synonymous with the academy’s spirit.

Dining & Social Spaces
Grimthirst Café
Open late for study sessions, Grimthirst Café offers enchanted beverages and light arcane fare. Its atmosphere encourages intellectual exchange while providing respite from rigorous schedules.

Eclipse Plaza
Central social hub of campus where students gather for events, performances, and seasonal celebrations. Illuminated by perpetual twilight enchantments, it is both a meeting place and cultural showcase.

SkyClash
SkyClash is a full-contact aerial sport in which players fly on enchanted brooms and use wand-based magic to manipulate a semi-sentient energy sphere, the Aetherball, with the objective of scoring points by directing it through a series of scoring rings. The sport emphasizes precision, agility, tactical spellcasting, and teamwork while maintaining safety through enchanted arena wards and regulated magical parameters.
Etymology & Origin
SkyClash takes its name from the two defining aspects of the sport: “Sky”, for the aerial nature of the game, and “Clash”, representing the dynamic combat of strategy, skill, and magical maneuvering. First documented in the early 18th century in Central Europe, SkyClash evolved from ceremonial aerial displays among mage guilds into a codified sport. Today, it is played professionally and recreationally in magical academies, urban arenas, and interdimensional tournaments worldwide.
Teams & PlayersTeam Size: 7 players per team2 Strikers: primary scorers, fast and agile2 Wardens: defensive specialists, protecting rings2 Disruptors: mid-field operators using non-lethal interference spells1 Keeper: anchors magical ward defenses around scoring ringsPlayer Equipment: standardized brooms with equalized speed and acceleration; wands for spellcasting only.ArenaOval-shaped, vertically spacious arenas with 3 scoring rings per side (low, mid, high)Bottom of arena enchanted with a Catching Net to prevent injuryOptional environmental challenges: wind currents, shifting barriers, light illusionsPermitted MagicTelekinetic nudges and pushes (player or Aetherball)Wind and gravity manipulation for positioningDefensive shields and deflection charmsTemporary illusions or displacement effectsShort-duration snares or magical resistance fieldsForbidden Spells:Direct bodily harm (burns, shocks, paralysis, etc.)Mind-affecting magic (fear, compulsion, hypnosis)Enchantments on another player’s broomSummoning familiars or constructs into the arenaViolations trigger Penalty Wards, disabling the offender’s wand for 10 seconds.ScoringLower Ring: 10 pointsMid Ring: 20 pointsHigh Ring: 30 pointsBonus Momentum: awarded after two consecutive goals; temporarily enhances broom controlMatch Duration: three 20-minute rounds with short intermissionsFouls & PenaltiesRing guarding from inside circumference: automatic penalty goal to opponentUse of forbidden spells: Benched for the rest of the matchIllegal contact or grappling: 10-second wand disableUnsanctioned summons: ejection from match